Hi,

Well flex isn't windows and the only way to 'draw' text is using a
textfield.

There are things you could do to wrap a Textfield in a subclass and extend
it in a way that might suit your needs.

You just can't 'draw' text with the Flash Player. Remember this, it is not a
Flex deficiency, it's the way the Flash Player works.

Peace, Mike

On 1/20/07, superstella_uk <[EMAIL PROTECTED]> wrote:

  Hi, Im writing a custom control. Its very graphical and it needs to be
as lightweight as possible because it will have LOTS of text on it
(scrollable). Various portions of the text will interact with the
mouse and so I want full control over painting the text and not rely
on having to position Label controls etc.

Im looking for a way to simply draw some text, at a given position.
Ive searched everywhere, and it appears the only way to do this is to
create a Label, or TextField and place it as a child on my control.
This is no good for me, for various reasons.

Please, can anyone tell me how to just draw some text onto a Graphics
object, a bit like the Windows Drawtext API.

Is Flex really suited to highly customised interfaces like this. It
looks powerful for graphics, but for drawing text it seems bizarrely muted

Thanks, I hugely appreciate any advice, this is delaying my project
big time




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