Nice! Next step is to get real-time bump-mapping of that background image depending on the direction of the light.

Michael Schmalle wrote:

Thats pretty kewl aaron.

Seems like the performance on my computer is about what you write about.

Peace, Mike

On 2/5/07, *aaron_b99* < [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    <first post> Hello community,

    As a test of Player9's performace I created a simple lens flare
    effect using the drawing API.  The results seem pretty impressive
    to me.   Take a look...

        http://www.doodios.com/flare/ <http://www.doodios.com/flare/>

    On my laptop the performance is silky smooth in a mpderatly sized
    browser window.  The frame rate will drop to 4 or 5fps at the
    least.  It's interesting to note that in the standalone player the
performace is noticable increased.
    Development?  It was suprsingly easy to build. Essentially it's a
    bunch of Shape objects with radial gradients and
    BlendModes.  (There's a more detailed description of it's
construction here <http://blog.wheelerstreet.com/?p=121> .)
    Usage?  While I can't really see this componet used in the kinda
    apps usually developed in Flex it does point to the breadth of the
platform.
    Aaron

Aaron Begley | Wheeler Street Design <http://www.wheelerstreet.com/>
    </first post>




--
Teoti Graphix
http://www.teotigraphix.com <http://www.teotigraphix.com>

Blog - Flex2Components
http://www.flex2components.com <http://www.flex2components.com>

You can find more by solving the problem then by 'asking the question'.

Reply via email to