Not exactly.
TextInput passes focus to an internal TextField, but that's a player widget running its own keyboard handling ComboBox delegates keystrokes to an external dropdown list, but I think the list doesn't really get focus. -Alex ________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of superabe superabe Sent: Wednesday, February 14, 2007 2:27 PM To: [email protected] Subject: Re: [flexcomponents] Keyboard events for a custom component Awesome. That did the trick.(setting stage.focus) Thanks for the help. Off the top of your head do you know any component in the Flex SDK that uses this aprroach, (basically composite a Sprite that contains the core functionality). This is so I can look at the source to study how its done ? Thanks, - superabe On 2/14/07, Alex Harui <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > wrote: You can proxy or MyComp's setFocus can simply assign stage.focus to the Sprite. Which ever thing actually has stage.focus is going to be sent the key events and that's where you need to be listening. -Alex ________________________________ From: [email protected] <mailto:[email protected]> [mailto:flexcompone [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> ] On Behalf Of superabe superabe Sent: Wednesday, February 14, 2007 11:24 AM To: [email protected] <mailto:[email protected]> Subject: Re: [flexcomponents] Keyboard events for a custom component Thanks Alex. That makes sense. Making some progress now. Implementing the IFocusManagerComponent allows MyComp to fire keyDown events. But the child "MySprite" still does not receive keyboard events. Do I need to proxy keyboard events down to MySprite from MyComp, or is there a cleaner way to have the child receive Keyboard events. TIA - superabe On 2/14/07, Alex Harui <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > wrote: In order to receive keyboard events, you have to have focus. In order to get focus in Flex, you have to implement IFocusManagerComponent. HTH, -Alex ________________________________ From: [email protected] <mailto:[email protected]> [mailto:flexcompone [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> ] On Behalf Of superabe superabe Sent: Wednesday, February 14, 2007 6:00 AM To: [email protected] <mailto:[email protected]> Subject: [flexcomponents] Keyboard events for a custom component I am trying to create a custom component which is an AS3 class "MyComp" extending of UIComponent. MyComp composites (using addChild) another class "MySprite" that extends of Sprite. MySprite is a listener for Keyboard events and handles several key presses. The problem I see is that, when MySprite is used within MyComp, it fails to receive any Keyboard events. I tried listening for the "keyDown" event on MyComp itself, but that fails to fire too. What is the recommended approach for enabling keyboard events in custom componnets that extend UIComponent. Thanks, - superabe
