Not exactly.

 

TextInput passes focus to an internal TextField, but that's a player
widget running its own keyboard handling

 

ComboBox delegates keystrokes to an external dropdown list, but I think
the list doesn't really get focus.

 

-Alex

 

________________________________

From: [email protected]
[mailto:[EMAIL PROTECTED] On Behalf Of superabe superabe
Sent: Wednesday, February 14, 2007 2:27 PM
To: [email protected]
Subject: Re: [flexcomponents] Keyboard events for a custom component

 

Awesome. That did the trick.(setting stage.focus)
Thanks for the help.

Off the top of your head do you know any component in the Flex SDK that
uses this aprroach, (basically composite a Sprite that contains the core
functionality). This is so I can look at the source to study how its
done ? 

Thanks,
- superabe




On 2/14/07, Alex Harui <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> >
wrote:

You can proxy or MyComp's setFocus can simply assign stage.focus to the
Sprite.  Which ever thing actually has stage.focus is going to be sent
the key events and that's where you need to be listening.

 

-Alex

 

________________________________

From: [email protected]
<mailto:[email protected]>  [mailto:flexcompone
[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> ] On Behalf Of superabe
superabe
Sent: Wednesday, February 14, 2007 11:24 AM
To: [email protected]
<mailto:[email protected]> 
Subject: Re: [flexcomponents] Keyboard events for a custom component

 

Thanks Alex. That makes sense.
Making some progress now. 
Implementing the IFocusManagerComponent allows MyComp to fire keyDown
events. 

But the child "MySprite" still does not receive keyboard events.
Do I need to proxy keyboard events down to MySprite from MyComp, or is
there a cleaner way to have the child receive Keyboard events.

TIA

- superabe

On 2/14/07, Alex Harui <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> >
wrote:

In order to receive keyboard events, you have to have focus.  In order
to get focus in Flex, you have to implement IFocusManagerComponent.

 

HTH,

-Alex

 

________________________________

From: [email protected]
<mailto:[email protected]>  [mailto:flexcompone
[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> ] On Behalf Of superabe
superabe
Sent: Wednesday, February 14, 2007 6:00 AM
To: [email protected]
<mailto:[email protected]> 
Subject: [flexcomponents] Keyboard events for a custom component

 

I am trying to create a custom component which is an AS3 class "MyComp"
extending of UIComponent.
MyComp composites (using addChild) another class "MySprite" that extends
of Sprite.
MySprite is a  listener for Keyboard events and handles several key
presses. 

The problem I see is that, when MySprite is used within MyComp, it fails
to receive any Keyboard events.
I tried listening for the "keyDown" event on MyComp itself, but that
fails to fire too.

What is the recommended approach for enabling keyboard events in custom
componnets that extend UIComponent.

Thanks,
- superabe

 

 

 

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