This is how I am using the TileList and the related classes. Please help me
with this weird problem
Declaration inside mxml.
<local:ImageGrid
id="imageGrid"
left="10" right="10" top="10" bottom="10"
backgroundAlpha="0" borderStyle="none"
dataChangeEffect="{imageMoveEffect}"
dataProvider="{_dataProvider}"
itemRenderer="ImageGridRenderer"
showEffect="{imageGridEffect}"
/>
ImageGrid.mxml
<mx:TileList
xmlns:mx="http://www.adobe.com/2006/mxml"
width="400" height="300"
dragEnabled="true"
dropEnabled="true"
dragMoveEnabled="true"
borderStyle="none"
borderThickness="0"
focusThickness="0"
columnWidth="110"
rowHeight="120"
/>
ImageGridRenderer.mxml
<mx:VBox
xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:local="*"
verticalScrollPolicy="off" horizontalScrollPolicy="off"
verticalGap="0"
paddingBottom="5" paddingLeft="5" paddingRight="5" paddingTop="5"
verticalAlign="top"
>
<local:PreviewBox
id="preview"
width="100%" height="100%"
infoM="{MyInfo(data)}"
imageAlign="top"
filters="{[new DropShadowFilter(4, 45, 0, 1)]}"
horizontalScrollPolicy="off"
verticalScrollPolicy="off"
/>
<mx:Canvas width="100%" horizontalScrollPolicy="off">
<mx:Label
text="{data.name}"
textAlign="center"
width="100%"
selectable="false"
toolTip="{data.name}"
bottom="0"
/>
</mx:Canvas>
</mx:VBox>
PreviewBox.as
<?xml version="1.0" encoding="utf-8"?>
<mx:Box
xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:local="*"
borderStyle="none"
disabledColor="#888888"
backgroundAlpha="0"
verticalScrollPolicy="off"
horizontalScrollPolicy="off"
>
omitted the script tag for simplicity case.
This class either sets the source for the image as a URL or fetches bitmapdata
and attaches it to the image. It sets the image source to a predefined
bitmapasset until it fetches the actual image data
<mx:Glow
id="outEffect" duration="300"
alphaFrom="1.0" alphaTo="0.3"
blurXFrom="15.0" blurXTo="0"
blurYFrom="15.0" blurYTo="0"
color="0xFFFFFF"
/>
<mx:Glow
id="overEffect" duration="300"
alphaFrom="0.3" alphaTo="1.0"
blurXFrom="0" blurXTo="15.0"
blurYFrom="0" blurYTo="15.0"
color="0xFFFFFF"
/>
<mx:Fade id="showEffect" target="{previewImage}" duration="300" alphaFrom="0"
alphaTo="1" />
<mx:Canvas width="100%" height="100%" buttonMode="true" useHandCursor="true">
<mx:Image
id="previewImage"
width="100%" height="100%"
visible="false"
maintainAspectRatio="true"
horizontalAlign="center"
verticalCenter="0"
horizontalCenter="0"
verticalAlign="{imageAlign}"
showEffect="{showEffect}"
/>
<mx:Button
id="previewBtn"
width="50" height="50"
verticalCenter="0" horizontalCenter="0"
visible="{enablePreview(_title) && previewImage.visible}"
includeInLayout="{showExtras}"
buttonMode="true" useHandCursor="true"
upSkin="{InitialPlayButton}"
overSkin="{InitialPlayButton}"
downSkin="{InitialPlayButtonOver}"
disabledSkin="{InitialPlayButton}"
click="showPreview(event)"
/>
<local:Spinner
id="bufferingSpinner"
horizontalCenter="0"
verticalCenter="0"
visible="false"
includeInLayout="{showExtras}"
alpha=".5"
hide="bufferingSpinner.stop()"
show="bufferingSpinner.play()"
/>
</mx:Canvas>
</mx:Box>
----- Original Message ----
From: ben.clinkinbeard <[EMAIL PROTECTED]>
To: [email protected]
Sent: Thursday, 6 December, 2007 7:48:31 AM
Subject: [flexcomponents] Re: TileList Memory Issues - not freeing up renderers
Just FYI, its going to be hard for anyone to help either of you
unless
you post a test case.
Ben
--- In flexcomponents@ yahoogroups. com, "florian d'erfurth"
<captain.herisson@ ...> wrote:
>
> I don't have any solution but i want to say that it's also happening
> with List, and not only on scrolling but also on mouse over etc.
>
> The bug is only more visible with custom item renderers because they
> use more memory, anyway seems that's a serious flex bug.
>
> --- In flexcomponents@ yahoogroups. com, "rueter007" <rueter007@> wrote:
> >
> > Hello, I hope Alex or Ted or somebody can be help me with this issue.
> >
> > I am using a Tilelist component with custom item renderers(image and
> > some text). I knew that the list and grid components reuse the item
> > renderers rather than creating new ones. But the tilelist is behaving
> > weirdly. Everytime I scroll down through the TileList, it is creating
> > new renderers and not freeing up the old ones. When I scroll back up,
> > it is creating new renderers again. The same happens when the
> > dataprovider changes. So, the memory quickly jumps very high even upon
> > simple scrolling and the application crashes. These renderers are
> > never let go. So if I have 10 items in the tilelist and I scroll up
> > and down a few times, the number of renderers goes to 200 or even
> > more. I get this information from the profiler.
> >
> > I do not know what the solution to this problem is. I have searched
> > online and saw a couple of other folks have the same issue with the
> > tilelist but haven't found a solution.
> >
> > Any help is appreciated.
> >
> > thanks,
> > venkat
> >
>
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