On Fri, Sep 5, 2008 at 12:23 PM, Lux, James P <[EMAIL PROTECTED]>wrote:

...There are almost certainly some interesting interactions with things like
> compressors and limiters, though.  In general, you want enough (analog) gain
> on the mic input to get the signal well up into the dynamic range of the
> audio A/D that's digitizing it, but after that, it's all floating point.


That's right. Apart from a small handful of specific components the entire
signal chain is designed to be linear, with unity gain.

73
Frank
AB2KT

-- 
Computer Science is no more about computers than astronomy is about
telescopes. -- E. W. Dijkstra
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