Hi leee, > Animating wing bending, along the span, is certainly doable but because the > renderer is surface based i.e. polys you'd have to make the wing in segments > and animate each segment (I considered this for the B-52F but it was too much > effort at the time so just made them pivot). The number of segments would > define how 'smooth' the bent wing would look. If there was a curve based > i.e. nurbs renderer available it would be a simple matter but afaik there's > no such beast outside of 3d packages. > Nurbs surfaces are first translated to triangle/quad meshes before being rendered anyway. That's not the point.
When working with poly surfaces, we don't need to break up the wings in pieces at all. Generally morphing is achieved moving the vertices (thus the poly faces built upon them) in the space between extreme positions. Roberto ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

