Selon Nick Warne :
> Reports from IRC say this is fixed in plib, but I can still get a 100%
> reliable crash with OSG build.
>
> Enter MP server using Harrier. Get someone to join/leave/join with the
> dhc2F.
> Immediate segfault on the second join.
>
> Below is my earlier mail with trace etc.
Are you able to test the patch below. If it works for you, I'll commit it.
-Fred
cvs -z4 -q diff -u -wb -- shadanim.cxx (in directory
C:\Devel\SimGear\simgear\scene\model\)
Index: shadanim.cxx
===================================================================
RCS file: /var/cvs/SimGear-0.3/SimGear/simgear/scene/model/shadanim.cxx,v
retrieving revision 1.9
diff -u -w -b -r1.9 shadanim.cxx
--- shadanim.cxx 3 Dec 2006 16:57:21 -0000 1.9
+++ shadanim.cxx 26 Jan 2007 19:14:34 -0000
@@ -126,14 +126,12 @@
static osg::TextureCubeMap*
getOrCreateTextureCubeMap()
{
- static osg::TextureCubeMap* textureCubeMap = 0;
- if (textureCubeMap)
- return textureCubeMap;
+ static osg::ref_ptr<osg::TextureCubeMap> textureCubeMap;
static SGMutex mutex;
SGGuard<SGMutex> locker(mutex);
- if (textureCubeMap)
- return textureCubeMap;
+ if (textureCubeMap.get())
+ return textureCubeMap.get();
// create and setup the texture object
textureCubeMap = new osg::TextureCubeMap;
@@ -146,7 +144,7 @@
textureCubeMap->setUpdateCallback(new SGMapGenCallback);
- return textureCubeMap;
+ return textureCubeMap.get();
}
static void create_specular_highlights(osg::Node *node)
--
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
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http://fgsd.sourceforge.net/ FlightGear Scenery Designer
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