Hi, I ran at the issue described in post http://comments.gmane.org/gmane.games.flightgear.devel/64128
> osgDB ac3d reader: could not parse texture coords while reading object
> "Mesh1 Component_1_1 M" setting to (0,0)
As Martin correctly said it is the KSFO_DomesticGarage.ac.
Problem here is that this models contains underflowing numbers like
"2.80259692865e-45"
Unfortunately MacOSX detects and reports numerical underflows when reading
floats.
Consider the code
--------------
#include <iostream>
int main() {
float eins, zwei;
eins= 1.f;
std::cin >> eins;
if (!std::cin)
std::cout << "nix wars" << "\n";
std::cout << eins << "\n";
}
---------------
When feeding this code with the input 1e-37 you get the output
1e-37
But if you feed it with 1e-38 you get:
nix wars
1
Since this is an isolated problem, I would recommend to fix the model here.
Cheers
Olaf
0001-Fix-tex-coords.patch
Description: Binary data
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