> The first line says it all.

Okay... so what does it mean?

> I'd first try to reduce the size of the shadow map :
> --prop:/sim/rendering/shadows/map-size=1024

No success, problem persists.

> or reduce the window size : --geometry=800x600
> to reduce the memory footprint.

Same as above, problem persists. Also when I use small shadow map in addition 
to 800x600 window no success (leaving aside the fact that Flightgear running in 
a window of less than a quarter of my screen isn't really thrilling...) .

> You have a laptop right ? Maybe you have shared memory between the
> CPU and the GPU (NVidia calls that TurboCache) and you didn't
> reserve enough memory for the GPU. This is a BIOS setting.
> Allocate the more you can to the GPU and retry.

Can't do - this is a SONY VAIO laptop, which means you don't get to set 
anything relevant  in the BIOS unless you start hacking it. :-(

Somehow I have the feeling that this isn't a memory problem though. 
Experimenting with Earthview, I can load a sphere textured with 5 4096x4096 and 
11 2048x2048 texture sheets allright without bothering with any smart texture 
management in addition to a normal Flightgear scenery and it works just fine - 
going through the numbers, that's quite a lot of raw data to be stored 
somewhere.

My GPU isn't exactly new, but given what cloud and weather I can run and what 
others get as framerates out of the same scene, it is still rather competitive 
and probably better than what most people in the forum run (i.e. those who 
don't invest in a dedicated high-end GPU).

Plus, so far with one exception (landmass effect at high quality) pretty much 
everything so far ran just fine out of the box with very acceptable framerates. 
So, I have a feeling that Rembrandt might be going to leave a lot of folks with 
blank screens at this point. I don't want to be negative here, maybe it is a 
trivial problem, but this isn't really a shader which I don't really need to 
see, this gives me an unusuable Flightgear.

Cheers,

* Thorsten
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