> To be safe you need to limit yourself to 32 float varyings. > Note: a vec3 counts as 3 float varyings, a vec4 as 4 etc.
Okay thanks, then I am safe. Btw (spotted this while checking) - is there any particular reason to compute a normal from gl_Normal in the vertex shader, use a full varying vec3 to pass it to the fragment shader and add noise there? I mean, this is a water surface, it ought to be flat up to tiny corrections before adding noise... * Thorsten ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

