Hi Geoff,
> Well since I still get a black screen after iconizing,
> I dropped in some debug output in
> src/Viewer/CameraGroup.cxx, around line 220, code like -
>
> static double last_w = -1.0;
> static double last_h = -1.0;
> void CameraInfo::resize(double w, double h)
> {
> if ((last_w != w)&&(last_h != h)) {
> printf("Resize from %f,%f to %f,%f\n",
> last_w, last_h,
> w, h );
> last_w = w;
> last_h = h;
> }
> if (w -- 1.0 && h == 1.0)
> return;
> etc
> and re-compiled. Just to see what value it was when
> I iconized...
and ?
[...]
> No more little squares in the corner,
These are called 'rendering buffers' in the debug menu
[...}
> Still get the lime green haze at certain angles -
> http://geoffair.org/tmp/rembrandt-green3.png
> http://geoffair.org/tmp/rembrandt-green4.png
These are z-fighting between the geometry rendered in the geometry pass and the
normal buffer incorrectly rendered a second time in the additional light pass.
These artifacts on terrain are supposed to be past since commit
http://gitorious.org/fg/simgear/commit/a634d7c3613170aa091bba6e651421e1c6213c90
There could be some remaining on models.
Regards,
-Fred
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