Martin Spott wrote:
> Anyhow, the reason why I had been writing EMail several times is the
> removal of the "/sim/paths/use-custom-scenery-data" clause.  This
> property has been removed, the state which had been activated by the
> flag is now permanent - see:

Ah, I missed that change. :-) It turns out it doesn't really make a
difference, at least for now. The Nasal file will search for the
models in the $FG_SCENERY directory if this (now-removed) property is
turned on; otherwise it will search in $FG_ROOT (which is now in-sync
with the master object repository). Obviously this does create dead
code. I'll revise it soon.

On Mon, Aug 27, 2012 at 2:51 AM, Julien Nguyen <jngu...@etu.emse.fr> wrote:
> Hi Ryan,
>
> When I wanted to create some thumbnails for the models in
> scenemodels.com, every models named generic.airline.***.xml doesn't
> display anything in Flightgear and I met the following error:
>
> Could not find at least one of the following objects for animation:
> 'AirlineSign'
>
> Same problem with the model from fgdata git and terrasync.
>
> Don't know where it comes, I'm not really an expert on it.
>
> Cheers,
>
>      Julien
>

Hello Julien,

Those files are "dummy" models; they serve no purpose whatsoever
except to specify the texture paths for the different airlines in the
jetway models. Trying to load them as full models will cause
FlightGear to not find a model, and- you guessed it- not find this
mythical "AirlineSign" object. ;-)

I'll admit it is an odd setup, and probably one that deserves a
rethink in the future. I'm considering a partial rewrite of my Nasal
files during the FG 3.0.0 development cycle, so I'll definitely take a
look here.

~Ryan

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