> No, I think what he meant is that (without me ever even seeing shader
> code)
> something like:
> if (enable_light_scattering) {
> a = b + c;
> }
> compromises performance, even if light_scattering is disabled because the
> compiler would assign registers to this code (the a = b + c), even
> though it
> will never be executed. These registers could be used to more efficiently
> execute the code that actually runs.
Well, yes, that I know - this is why the performance/quality steps in the
framework utilize mostly different shaders rather than one shader with
if-statements.
But we were talking about *optional* usage of the framework making things worse
for everyone else, and none of the shaders concerned are even compiled unless
they're switched on.
* Thorsten
------------------------------------------------------------------------------
Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS,
MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current
with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft
MVPs and experts. ON SALE this month only -- learn more at:
http://p.sf.net/sfu/learnnow-d2d
_______________________________________________
Flightgear-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/flightgear-devel