> If this is the cause, it's been that way since January, and I assume you
> would have compiled from source since then.
I still have the funny GPU problem under Linux that the GPU refuses to go to
high performance, so I don't actually develop shader code under Linux but use
it just to interface with GIT and do quick tests. I update the Windows much
more rarely, since it's a royal pain to do, so it is well possible that I
didn't spot it since January despite compiling under Linux a few times.
Is this what I'm looking for? Not sure which is which.
void fgOSOpenWindow(bool stencil)
{
osg::setNotifyHandler(new NotifyLogger);
//osg::setNotifyLevel(osg::DEBUG_INFO);
(...)
* Thorsten
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