Hello,
With FG Git , we have lost a feature which was existing with FG 2.10.
When an airport within the generic scenery is wrong, we may have to
customize an Airport with some objects add on. mostly a new shape of the
terrain ( runway) , which is positioned within the scenery
(Scenery/Objects/xlonxlat/xlonxlat/nnnnnnn.stg) overlaying the original
scenery shape.
With some minor apt.dat update we can take off from that improved airport.
Here an example got from the PAF development with the "Alpes d'Huez"
airport.
https://3291185c-a-62cb3a1a-s-sites.googlegroups.com/site/grtuxhangarctd/other-download/LFHU.jpg
That snaphot was done with my old (git) working FG version.
UNFORTUNATELY, right now, with recent FG GIt we can't use it.
At FG load the new terrain ( it is an object ) is not recognized and the
Aircraft is positioned on the original surface of the scenery which is
under the new_terrain_object.
The feature we had before was very useful, since it could give us any
others add on, for instance, platform on the sea or specific building with
helicopter area, we could take off from.
Does the feature has been removed on purpose, or is it only a bug ?
Thank
Ahmad
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