On Thu, Jun 20, 2013 at 11:57 AM, Renk Thorsten wrote: >> - ALS now works much better with the random trees. I think >> there's still work to be done with other shaders (presumably >> the wake shader has still to be ported?) > > Yes (if that is really a major holdup, I can probably do this within the next > weeks if it makes Vivian smile :-) ...).
I don't think it's a major hold-up, but it would be nice to get it resolved. > A more significant problem in my view are the lights which apparently don't > go via any shader, so they fog wrongly, and the visibility of the sun below > the skydome-drawn horizon or through dense fog - from Fred's answer I gather > that they would require some source code work. Ah yes. I remember you mentioning this before, me saying I'd add it to my TODO list, and then failing to do so. Sorry. I've now added it to my wiki TODO list so I don't forget again. Are you thinking about the sprinkling of lights that we put over the terrain, the VASI/PAPI lights, or the approach lights. Or all three? :) -Stuart ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel