>> On Fri, Aug 30, 2013 at 11:41 AM, Stuart Buchanan wrote:
>> 1) Windows launcher appears to have Rembrandt enabled by default, but set
>> via the Advanced properties, rather than having a checkbox on the launcher.
>> Makes it quite difficult for a new user to disable it.  I would have expected
>> Rembrandt to be switched off by default and with a checkbox on the
>> Rendering Options section of the launcher to enable it. Caveat: It's possible
>> that I've lost a config file somewhere on my Windows system, so if someone
>> else could verify this is the case, that would be great.

On Sat, Aug 31, 2013 at 10:04 AM, Vivian Meazza wrote:
> I've checked RC1 - FGRun here - AFAIKS it just picks up whatever you had
> last set in Advanced/Properties - I had Rembrandt disabled and that's what I
> got.

Ah good - I suspected that might be the case but couldn't work out
where the config
was being stored.

>> 2) There appears to be some invalid scenery around lat:37.228, lon:-121.9703.
>> Scenery triangles are white and the UFO can't determine the material type.
>> I'll investigate this further - might be an error in the landclass or 
>> something
>> we've got wrong in materials.xml.

This looks just like a straight terrain build error.

The problem appears to be in bucket 958408.

Here's the screenshot, just using the terrain in data/Scenery:

http://www.nanjika.co.uk/flightgear/fgfs-screen-057.png

Here's the equivalent using current terrasync data, which matches what
the mapserver
is showing as the data:

http://www.nanjika.co.uk/flightgear/fgfs-screen-058.png

According to the UFO, the forested terrain for terrasync between the
river and the road
is one of Landmass, SomeSort, Island, Default, which is slightly
suspicious.  However, it isn't
just that terrain that is missing, as the lake and the town are also
not rendered which makes
me think this is just a build error.

I vaguelly recall that the scenery delivered with the base package is
a special case and
not simply a copy off the standard world scenery build.  Can anyone
comment if this
is so, or whether we should over-write the base scenery with terrasync as a fix?

-Stuart

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