On Wed  5. December 2001 12:58, you wrote:
> On Wed, 5 Dec 2001 02:18, you wrote:
> > You are "outside" the inverted bowl Curtis designed. You can play with
> > the size in SGSky. I added an "altitude factor" to darken the sky from
> > blue to deep violet to dark and increased the radius of the bowl At
> > 125,000 the sky is dark, and turns blue as you descend, but the model
> > really doesn't work that well. The blending between bands is poor and you
> > would need a few more bands. (You might want to read the tutorial on the
> > website, nice model at lower altitudes, but not designed for what you are
> > asking).
>
> There's a tutorial linked on the FGFS Links page I think that has some info
> on creating a really good sky. I had a go at it once, but couldn't figure
> out how the sky worked. Maybe we could take the sky out to 500km, and then
> fade the colours as we go up using a colour brightness routine. It would be
> nice to get this part right, as it will be where I spend a large proportion
> of my time in FGFS. A unified model that works at all altitudes would be
> best I suppose.

Maybe there should work model. Where colour of sky at zenit is function of 
air pressure and colour at horizont is colour of zenit multiplied by some 
constant, and haze and sun can come in place.

Regards,
Madr

-- 
      Martin Dressler

e-mail: [EMAIL PROTECTED]
http://www.musicabona.com/

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