Curtis wrote:

> 2. Don't forget this is a 'real time' sim.  We are on a polygon
> budget, and hey, it would be great to see your 15,000 polygon
> beautifully detailed model in all it's full glory, but something like
> that will ***kill*** frame rates ... especially if you want to
> duplicate buildings or aircraft or trees or whatever the object is.

I'm with you on this one. Learned that making a lot of static models for Fly!


> This is one of the real 'tricks' to 3d modeling and is what separates
> the masters from the wannabes ... building nice looking models out of
> minimal polygons. It is hard to do, 

It is hard to do. The wire frame was easy for me but my texturing needed 
work. I did learn a few things along the way and hope to learn more.


Jeff

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