Dawn Ellis wrote: > > > Andy wrote: > > > Platform? FlightGear's main window is an OpenGL rendering context. > > I'd be surprised if there was any portable way of getting an OS > > subwindow. You'd be better off working with the PUI library inside > > the context instead. > > > We are running on a Windows 2000 machine, using the cygwin environment. > I've used the glutCreateSubWindow function, and I do get two windows, but FG > seems to be overriding the display callback for the subwindow.
If you want an additonal window from the OS to display OpenGL you also need a new OpenGL context. Have a look at PLIB as that's responsible for that in our case. Maybe you should also have a look at PPE (prettypoly.sf.net) as it uses PLIB and creates multiple windows. > We are using Jon's shuttle model for a landing simulation that we are > developing for the Challenger Center at the school. We are using a modified > HUD display with special audio to simulate mission control, and the sub > window will be used to display text. In that case you can have a much simpler solution. Look at PLIBs PUI and create a new (permanet) PUI window that outputs the text. Should be quite easy. CU, Christian -- The idea is to die young as late as possible. -- Ashley Montague Whoever that is/was; (c) by Douglas Adams would have been better... _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel