There are a lot of conventions for doing this. Flightgear expects these relative to the local 'up' vector. This is convenient for positioning the view or positioning the 3d model of the aircraft.
Regards, Curt. Jonathan Polley writes: > I have been playing with the external FDM interface and noticed > something strange, that I was able to verify with the magic carpet FDM. > It appears that both pitch and yaw are earth relative and not aircraft > body relative. I can pause the FDM, roll the aircraft to 90 degrees > (using the properties menu) and I find that positive pitch moves me > toward the sky and negative toward the ground (I chose 90 degrees > because things are more exaggerated). I was expecting a change in > aircraft pitch to equate to a change in heading, and conversely a change > in aircraft yaw should give a change in pitch, WRT the earth. > > Am I expecting the right behavior or am I just confused? > > Thanks, > > Jonathan Polley > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
