Martin Spott wrote:
[EMAIL PROTECTED]">
* Many improvents with piston engine and propeller modeling.  Engine
startup procedures work, and engine guages work.

I think it should be pointed out _explicitly_ that you _have_ to start your
engine(s) manually - at least as long as you use JSBSim.
I tried --prop:/engine/running (or similar) exactly as proposed by David
Megginson a couple of weeks (?) ago. This one doesn't work for me (CVS of
last thursday), so I don't have any clue how to start FlightGear with my
(the airplane's) engines running.

I consider this as a required option for novices - although I might be
proven to be wrong. Anyway I'd dare to suggest making running engines a
default on startup - knowing that this might be an excellent start for a
flame war ;-)))

I'm quite interested in this topic because Michael Basler and I are required
to have precise information on this for putting the right phrases into the
"Getting Started" manual. Thanks,

Martin.
I keep thinking that a different program that shows slides
, talks as it goes, and interacts with FGFS. It could be
both user controled (faster, slower, pause, repeate)
and event driven (pull up pull up)(decending to fast), or external
events (Look out the left window and see the Golden Gate now begin a turn to the west
and climb to 10000 feet)(you have reached 10000 feet level off and
adjust your nav radio to ....)

It would also start FG with the senerios for each lesson. Then
lesson packages combining voice, pictures, text and FG senarios
could be written. Titles might include
    First Flight with FGFS
    Landing
    VFR flight and navigation
    IFR flight and navigation
    Cold weather flight
    Flight Twin Engin plains
    Flight in WWI
    Flight in 22ed centory

Just a an idea for people to think about.

Charles Puffer






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