David Megginson <[EMAIL PROTECTED]> said:

> John Check writes:
> 
>  > We could do it like we do panel_2, it's no biggie. Mind you,
>  > 256x256 can only hold so much text, although we could use generated
>  > text. Or possibly do it as a HUD with static text.
> 
> Just a quick note -- right now, I'm using 512x512 textures for the
> DC-3 model, effectively leaving it untextured for Voodoo3 users (but
> making my life a lot easier, since I have to map from only 2 texture
> files rather than 8).
> 

Dang!  The textures can still be reduced to 256x256 by Voodoo users and more
or less mapped correctly, right?

Reminds me of the day that SCO finally got it's way and stopped supporting
Xenix   executables. :-)

Best,

Jim


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