Tony Peden wrote:

>>Well, I wasn't saying this was the cuase of the
>>problem, just *a* 
>>solution. I figured there might be  a counter
>>somwhere which decreses 
>>GearPos by a certain amount, but the check didn't
>>catch it being close 
>>to 0.0
>>Therefore it would en up in an endless loop or
>>something.
>>
> It's possible.  Do you notice any problem with the
> flaps? (it's the same code:
> FDM/JSBSim/filtersjb/FGKinemat.[h|cpp])

No problems with flaps. Gear still doesn't work (did a complete compile 
from scratch again). :(

Erik



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