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On Mon, 4 Mar 2002 16:31, you wrote:
> David Findlay wrote:
>  > Andy Ross wrote:
>  > > I spent most of today working on a virtual cockpit interface for the
>  > > panel, and I'll be damned, it works!
>  >
>  > Umm, one problem. When you look down, the panel follows the bottom of
>  > the screen. Other than that it's great. We just need the interiors of
>  > the aircraft now. Thanks,
>
> Er, hm?  That sounds like you're describing the regular panel, not the
> virtual one.  It should be fixed in space in front of the aircraft.
>
> Is it possible that you're trying to scroll it around with the
> existing "scroll panel" keys bound to the function keys?  Those aren't
> appropriate in this context, you want to modify the view direction
> instead, via the /sim/view/goal-offset-deg and /sim/view/goal-tile-deg
> properties.  My original patch included hints for getting this working
> using a hat switch.

I started FGFS with the property enabling the virtual cockpit, then used 
right click twice to get to the mode where you can move the mouse to move the 
viewpoint. The panel would stay at the bottom of the screen when I moved my 
mouse downwards.

This is going to be something the guys from the augmented reality team at Uni 
of Adelaide will need to work, they want to hook that code to their head 
tracking VR unit. Thanks,

David
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