John Wojnaroski writes:

 > Just updated local CVS. Note that some changes where made to
 > raw_ctrls.hxx.  There is a problem trying to get the various
 > platforms to agree on how sizeof() computes the number of bytes in
 > a data structure.

I think this is a good argument for using an ASCII protocol rather
than a binary one.  Unless you're moving a lot of data (i.e. vertices
for scenery or a 3D model), the extra overhead probably isn't
noticable, and all big/little-endian and other problems disappear.
For controls, all of the data should still fit in a single packet in
ASCII.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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