Andy Ross writes:

 > Apropos of this stuff, David, you might want to look at panel.cxx and
 > investigate parameterizing the panel location.  Right now, the panel
 > is drawn "in front" of the viewer, with the top edge six degrees down
 > from the center of the view and subtending 60 degrees of arc from side
 > to side.  This is fine, as far as it goes, but the real design allows
 > for plastering the panel into 3D space by defining three corner
 > points.

I'd be thrilled for someone to take over the 2D panel code.  I think
that the future lies with the 3D cockpit, and I'm thinking of ways to
carry most of the current panel work over -- we should be able to keep
the current instrument XML files (which represent 99% of the work
invested) and project each instrument individually into 3D space.  I'm
not promising this next week or even next month (or next quarter, for
that matter), but we will need to be able to have different
instruments lying on different planes (i.e. the overhead panel, the
door panels, the center pedestal, etc.).  For bigger things, like
throttles and yokes, we'll probably use animated 3D objects.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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