Andy Ross writes: > Apropos of this stuff, David, you might want to look at panel.cxx and > investigate parameterizing the panel location. Right now, the panel > is drawn "in front" of the viewer, with the top edge six degrees down > from the center of the view and subtending 60 degrees of arc from side > to side. This is fine, as far as it goes, but the real design allows > for plastering the panel into 3D space by defining three corner > points.
I'd be thrilled for someone to take over the 2D panel code. I think that the future lies with the 3D cockpit, and I'm thinking of ways to carry most of the current panel work over -- we should be able to keep the current instrument XML files (which represent 99% of the work invested) and project each instrument individually into 3D space. I'm not promising this next week or even next month (or next quarter, for that matter), but we will need to be able to have different instruments lying on different planes (i.e. the overhead panel, the door panels, the center pedestal, etc.). For bigger things, like throttles and yokes, we'll probably use animated 3D objects. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
