Erik Hofman writes:

 > Currently when looking around in the cockpit you turn around a
 > single point (if I recall it correctly). Wouldn't it be nessercary
 > to actually incoorporate the eye distance from the middle of the
 > head into that action (and limit the rotation to about 270
 > degrees). It would seem more "natural" that way (for me at least
 > ;-))

With the viewer rewrite, we will be able to handle things like this
(if we choose to) in the view manager rather than in the viewer
itself.  It's something to think about when our 3D models are better,
etc.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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