-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Wed, 20 Mar 2002 22:31, you wrote: > David Findlay writes: > > This might be of use to us. Could we include this sort of data in > > the FGFS scenery? > > No, we cannot, with our current approach -- it would create far too > many polygons. Even moving to VMap1 pretty-much kills the scenery > engine, and that just adds major regional roads and more detailed > polygons. The only way to get something like that with current > technology in is to generate giant textures for each tile.
Could we handle it with some form of arbitary level of detail? i.e. at a certain distance chance roads to lines, then make them disappear completely further away? I suppose similiar would need to be done to the terrain to drop the detail level there too. Thanks, David -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8mQqsF2H7v0XOYBIRAuiBAJ9vmWqLTLdcda35vas8pnOE8uQ9SQCdEllP /og6x9smZWL9YoC4stmZREE= =08iu -----END PGP SIGNATURE----- _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
