<sim> <view> <current> // xyz offset <x-offset-m></x-offset-m> <y-offset-m></y-offset-m> <z-offset-m></z-offset-m> // orientation rph offsets // the goals should be set if smoothed rotation is desired <goal-heading-offset-deg></goal-heading-offset-deg> <goal-roll-offset-deg>0</goal-roll-offset-deg> <goal-roll-offset-deg>0</goal-roll-offset-deg> <heading-offset-deg>0<heading-offset-deg> <roll-offset-deg>0<roll-offset-deg> <roll-offset-deg>0<roll-offset-deg>
... you probably mean heading/pitch/roll instead of having roll twice. <view> <name>Chase View</name> <config> // Target is the object being "looked at" <target-lat-deg-path>/position/latitude_deg</target-lat-deg-path> <target-lon-deg-path>/position/longitude_deg</</target-lon-deg-path> <target_alt_ft_path>/position/altitude_ft</target-alt-ft-path> <target-heading-deg-path>/orientation/heading_deg</target-heading--deg-path> <target-pitch-deg-path>/orientation/pitch_deg</target-pitch--deg-path> <target-roll-deg-path>/orientation/roll_deg</target-roll-deg-path> .. I don't understand why you have the rotation data for the target, given the axis rotations are specified in the eye position information. <view> <name>Tower View</name> <type>lookat</type> <config> // xyz offsets the eye...in lookat these are applied to the eye // position. x moves left/right, y moves up/down, z moves in/out. // In tower view these can be used to simulate err..umm // ..a tower on wheels <x-offset-m>0</x-offset-m> <y-offset-m>0</y-offset-m> <z-offset-m>0</z-offset-m> ... If you don't have axis rotations for the view, does this actually correspond to east, up and north respectively ? Tower on wheels is quite reasonable, especially for "chase cars" as used by balloons. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel