On Sat, 30 Mar 2002 17:27:43 -0600, 
Jonathan Polley <[EMAIL PROTECTED]> wrote in message 
<[EMAIL PROTECTED]>:

> Since I spend most of my FlightGear time using the Magic Carpet FDM, I
> decided to make some minor tweaks.  I have added the ability of the
> FDM to change its pitch and roll.  This way the carpet behaves like
> Disney intended ;)
> 
> Instead of the elevator causing a direct change in altitude, it now
> causes a pitch rate.  The altitude change is now
> sin(pitch)*forward_velocity and the speed is now
> cos(pitch)*forward_velocity (this way a climb of 90 degrees will
> remove the forward component).  Pitch is capped at 90 degrees because
> I am lazy and didn't want to worry about adjusting the numbers for
> when you try a loop.  The aileron determines the roll rate, which
> feeds into the new heading.  As with pitch, roll is capped at 90
> degrees (barrel rolls are fun, but do require some math).  Turn_rate
> is now sin(roll)*pi/4 radians per second.
> 
> 
> The updated file can be found at:
> 
> http://homepage.mac.com/eq_fidget/FileSharing1.html
> 
> A screen shot can be found at:
> 
> http://homepage.mac.com/eq_fidget/MagicCarpet.png
> 
> 
> Give it a try and let me know what you think.
> 
> Jonathan Polley
> 
> p.s.  I just use the keyboard, so I haven't a clue how well the rates
> work for a joystick.

..could we do _both_ your New Enhanced Magic Carpet, and
the Old Style Basic Magic Carpet too?  I suspect the
old one may be a bit easier to do with _low_ framerates?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)

  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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