On Sat, 30 Mar 2002 17:27:43 -0600, Jonathan Polley <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>:
> Since I spend most of my FlightGear time using the Magic Carpet FDM, I > decided to make some minor tweaks. I have added the ability of the > FDM to change its pitch and roll. This way the carpet behaves like > Disney intended ;) > > Instead of the elevator causing a direct change in altitude, it now > causes a pitch rate. The altitude change is now > sin(pitch)*forward_velocity and the speed is now > cos(pitch)*forward_velocity (this way a climb of 90 degrees will > remove the forward component). Pitch is capped at 90 degrees because > I am lazy and didn't want to worry about adjusting the numbers for > when you try a loop. The aileron determines the roll rate, which > feeds into the new heading. As with pitch, roll is capped at 90 > degrees (barrel rolls are fun, but do require some math). Turn_rate > is now sin(roll)*pi/4 radians per second. > > > The updated file can be found at: > > http://homepage.mac.com/eq_fidget/FileSharing1.html > > A screen shot can be found at: > > http://homepage.mac.com/eq_fidget/MagicCarpet.png > > > Give it a try and let me know what you think. > > Jonathan Polley > > p.s. I just use the keyboard, so I haven't a clue how well the rates > work for a joystick. ..could we do _both_ your New Enhanced Magic Carpet, and the Old Style Basic Magic Carpet too? I suspect the old one may be a bit easier to do with _low_ framerates? -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
