Hi David,
> Just about any information you want is available in the property
> tree. There's an interactive GUI browser built into FlightGear --
> choose "Properties" from the "View" drop-down menu.
How do I have to imagine this property tree, I mean how is it realized in
memory (C++) and what kind of things are stored in it? Is it something
like an interface between different parts of FGFS?
Best regards
Alexander
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