[EMAIL PROTECTED] writes: > I'm wondering how to produce a 3D cockpit. Does this need to be a > seperate model to be placed in the aircraft's directory or should > it be one large model? (I'm assuming it should be seperate...).
In the end, things will be set up so that you can model it either way. For now, I've been keeping the 3D cockpit in the same model as the external. Note that you'll also need to make an aero model for the Caravan. If you have good data, you can do it with JSBSim; otherwise, you can fake a fairly reasonable aero model in YASim using only geometry and published performance numbers. > I appreciate that this might upset the purists! You won't be able to do that with the aero model, but you should be able to manage with the 3D model. I doubt many purists will be upset; after all, FlightGear itself runs under Microsoft Windows, and initially, we used 3D models that were created by third-parties for MSFS. The idea of Open Source is that it can be used anywhere, modified, and even sold for large amounts of money, as long as it stays free-as-in-speech. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
