Jon Berndt wrote:

>I think it's more than that, though. Dawn, correct me if
>I am wrong, but my understanding was that with the glasses
>they can look anywhere and see the virtual cockpit, too.
>We have to use the mouse to "look around". Dawn: is this
>the capability y'all have or are working towards?
>

The version we are running is 7.8.

We are using an head tracker to look around in flightgear.  It works the same 
as the mouse, though.  Is this what you are asking, Jon?

The problem with the glasses seems to lie when we enable the stereo buffer on 
our graphics card to render the scene in 3d.  We can view FG in the glasses 
without enabling the buffer, but the view just 2d -- it treats the glasses 
like another monitor.  The 3d buffer on the graphics card is suppose to be a 
"no code" way to enable software to look 3d within the glasses.  When we 
enable the buffer, it locks up FG and basically crashes the machine.

I hope this explains my problem better.

Dawn

Dawn Ellis
School of Engineering & Computer Science
UT Chattanooga


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