From: "David Megginson" <[EMAIL PROTECTED]>
> Frederic Bouvier writes:
>
>  > Do you notice that : with the modified KSFO.btg.gz provided by Curt to
>  > demonstrate runway light and the 3d cockpit, you can see the light
points
>  > thru the panel !
>
> Yes.  I also noticed that you cannot see the runway lights through the
> translucent propeller disk until you are very close.  We can try to
> fiddle, but in the end, we may have to accept some z-buffer silliness.
>
I don't know how a scene is drawn now but by drawing :

1. the scenery,
2. the lights,
3. the cockpit,
4. the panel.

in that order, we should avoid this kind of anomaly.

Am I missing something ?

-Fred



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