At one point I had set up a key binding that would dump the current
lat/lon/ground elev to the console so you could taxi to where you
wanted to place an object, press a key, and get the exact values
dumped to console where you could then copy/paste them someplace else.
That was really useful when I was placing runway/taxiway signs in the
KSJC demo.

I don't know if that code has survived though ... but it wouldn't be
hard to recreate.

Curt.


David Megginson writes:
> The most important non-aircraft object for flying is the windsock, so
> I've made an extremely simplistic one and put it in
> $FG_ROOT/Models/Airport.  You can place one (or more) at your
> favourite airport like this:
> 
>   <model>
>    <name>Windsock</name>
>    <path>Models/Airport/windsock.xml</path>
>    <longitude-deg>-75.686</longitude-deg>
>    <latitude-deg>45.332</latitude-deg>
>    <elevation-ft>300</elevation-ft>
>   </model>
> 
> The sock itself is rigid rather than collapsible, and it simply
> rotates with the wind direction and tilts from 75deg down for no wind
> to straight out for 15kt.  That's not right -- at 6kt, it should be
> inclined only 30deg down for a standard windsock -- but at least it's
> something.
> 
> By the way, here's a nice trick for placing objects.  Start with
> something like this:
> 
>   <tmp>
>    <lon>-75.686</lon>
>    <lat>45.332</lat>
>    <elev>300</elev>
>   </tmp>
>   <model>
>    <name>Windsock</name>
>    <path>Models/Airport/windsock.xml</path>
>    <longitude-deg-prop>/tmp/lon</longitude-deg-prop>
>    <latitude-deg-prop>/tmp/lat</latitude-deg-prop>
>    <elevation-ft-prop>/tmp/elev</elevation-ft-prop>
>   </model>
> 
> You can do the same thing for roll, pitch, and heading if you want.
> Now, you can modify the /tmp/* properties in the property editor while
> FlightGear is running to get the placement exactly right.  Once you're
> happy with it, copy down the values, then quit and delete the /tmp
> hierarchy, then put in the static values (as in my earlier example).
> It's much faster than an edit-run-edit-run cycle.
> 
> 
> Enjoy,
> 
> 
> David
> 
> -- 
> David Megginson
> [EMAIL PROTECTED]
> 
> _______________________________________________
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel

-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to