Here is a c172 model file that I've adjusted and seems to look much better in terms of the "z fighting". It won't be going into cvs since it was done to a converted copy, not the original blender file.
http://www.spiderbark.com/fgfs/c172-dpm.ac.gz As I experimented with this model what I found is that the order the objects are rendered makes a big difference in what you see. This seems to make sense. If there is depth contention going on, the objects rendered last will overlay the previous objects. Of course what the ideal order is changes depending on the angle from which you view the model. How this works is probably just a little bit more complex, but you can see what difference it made with the attached file. This is making me wonder about the value of developing a system for resorting aircraft objects (or groups of objects in an aircraft model) on the fly depending on viewing angle. For example: you may want to change the order relationship between the fuselage and wings on the cessna depending on whether you are looking down at it or up at it. As you know, I'm learning as I go here, so comments from OpenGL experts would be greatly appreciated! Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
