Curtis L. Olson writes:
> Curtis L. Olson writes:
> > Is it just me or is anyone else noticing that ground lighting is
> > completely missing now from the sim?
> > 
> > I'm building with the latest plib from cvs, latest simgear, latest,
> > flightgear, Debian Linux, nvidia geforce card, gcc-2.95.4.
> 
> David,
> 
> There were some changes 8 days ago when you applied a Norman Vine
> performance patch, and then changes 2 days ago when you did something
> related to the 'vanishing model' problem, whatever that was.
> 
> I see that ground lights appear to be drawn for one frame in the wrong
> position and disappear after that.  This leads me to believe they are
> loaded correctly, but are being tranformed out into never never land.
> 
> This would be a nice thing to have back at some point. :-)

The light transform math is also tied to
globals->get_current_view()->get_world_up() so something with the
viewer code rewrite could have affected ground lighting
transformations as well.

Oh, ok, I see what's going on.  I will commit a fix.  We need to test,
test, test our changes!

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to