Curtis L. Olson writes: > Curtis L. Olson writes: > > Is it just me or is anyone else noticing that ground lighting is > > completely missing now from the sim? > > > > I'm building with the latest plib from cvs, latest simgear, latest, > > flightgear, Debian Linux, nvidia geforce card, gcc-2.95.4. > > David, > > There were some changes 8 days ago when you applied a Norman Vine > performance patch, and then changes 2 days ago when you did something > related to the 'vanishing model' problem, whatever that was. > > I see that ground lights appear to be drawn for one frame in the wrong > position and disappear after that. This leads me to believe they are > loaded correctly, but are being tranformed out into never never land. > > This would be a nice thing to have back at some point. :-)
The light transform math is also tied to globals->get_current_view()->get_world_up() so something with the viewer code rewrite could have affected ground lighting transformations as well. Oh, ok, I see what's going on. I will commit a fix. We need to test, test, test our changes! Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
