Jim Wilson writes:

>  Does anyone know 
>how I might be able to scale the cockpit to about 99.9% of its 
>current size
>and maintain the same origin, etc?  Using ac3D.  I know you 
>can resize with a
>mouse but I'd rather have something more precise.  Of course 
>I'm also thinking
>that I could make sure there aren't any normals sticking out of the
>cockpit...but not sure if that method would have any potential 
>repercussions.

hmmm...

Your origin is probably not the center of contraction
so probably something like

trans = contraction_center - origin
for point in points:
  point += trans
  point *= scale_factor
  point -= trans

Norman 


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