One idea I had to model a blinking light on an aircraft is to use spin animation on a poly that has emmisive properties. I'm thinking that this could be tied somehow to the be tied to /sim/time/elapsed-time, but I'm not sure how. David, can this be done with the current code?
Also, I noticed that in ac3d you can define a point of light (omnidirectional source) which could be somewhat useful in providing light emiting from the aircraft onto the runway (not extremely realistic, but better than nothing). When trying this however, it appears that plib doesn't do anything with the ac3d light objects. Is this a plib problem and/or should we be doing this some other way anyway? Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
