One idea I had to model a blinking light on an aircraft is to use spin animation 
on a poly that has emmisive properties.  I'm thinking that this could be tied
somehow to the be tied to /sim/time/elapsed-time, but I'm not sure how. 
David, can this be done with the current code?

Also, I noticed that in ac3d you can define a point of light (omnidirectional
source) which could be somewhat useful in providing light emiting from the
aircraft onto the runway (not extremely realistic, but better than nothing). 
When trying this however, it appears that plib doesn't do anything with the
ac3d    light objects.  Is this a plib problem and/or should we be doing this
some other way anyway?

Best,

Jim

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