David Megginson wrote:
> Ralph Jones writes:
> > It would, indeed, be nice to have a vertical velocity model for simulating
> > soaring flight. I'm still trying to run down stability derivatives for my
> > sailplane!
>
> It will be easy to allow you to specify up- or down-drafts for
> specific areas; it will be much harder to have FlightGear figure them
> out itself, but it might still be doable.

Doing this "right", of course, is a job for 2000 CPU supercomputers.

But it might be OK for use to cheat a little.  How about this:

Look at the wind over ground at the current location.  Calculate the
up- or down-slope of the ground in that direction.  Figure out an up
or downdraft based on the amount of air that must be vertically
displaced.

Look at the amount of sunlight falling on the ground, maybe combined
with an albedo value based on the terrain type and a cloud layer
effect for shadow.  This gives you a heat flux.  Combine that with the
air temperature on the ground to figure out how much air needs to be
flowing upward to carry this heat away (this is going to require some
hand waving about the uplift velocity as a function of temperature
difference).  This number should add to the turbulence as well.

This won't take into account a whole range of second-order effects,
like nearby mountain ridges, etc...  But it might match reasonably
well to a sailplane pilots intuition about where the updrafts "should"
be.  Not being a sailplane pilot, I couldn't say. :)

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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