I believe I've (finally) nailed the flap drag bug in YASim.  A good
amount of thought, some work with pencil and paper, and a (IMNSHO)
damn clever application of the small angle approximation worked quite
well.  The code changes were actually very modest and well-contained;
no machetes necessary.

I think I also found what might have been causing the weird divergence
bug that some people reported (although I haven't succeeded in
reproducing it myself).  For flaps with very high lift numbers and at
very high negative AoA's, it was possible to get the wing to
essentially have a negative drag.  The aircraft would then get free
acceleration, although this should still have been a plausibly small
number, and not an explosion.  Anyway, it's fixed.  If someone sees
the divergence happen again, please tell me right away.

I test-flew the planes for at least one approach each, but clearly
more trials are needed.  Grab new code from CVS and new planes from
fgfsbase and give your favorite YASim plane a whirl.

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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