David Megginson wrote:
> Andy Ross writes:
> > Unless I've misunderstood the file format, this won't work.  You
> > only get one texture per object; so I need at least 6 objects.
>
> You can combine all six 128x128 textures into a single 512x512
> attitude.rgb file.

Oh.  Duh.  Yeah, I can do that. :)

I squished them into a single 256x256 texture, though.  There a loss
of 33% resolution in only one direction, which isn't so bad.  A
512x512 texture takes a whole megabyte of card memory, which is asking
an awful lot for a single instrument, no matter how important it is.

The seams are gone, and it looks better, although the lighting issues
and jitter are still to be fixed.

Thanks,
Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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