Curtis L. Olson wrote:
> I should mention before we get too far that glPolygonOffset is not
> always consistantly implimented across cards/drivers.

Is that really true anymore?  I know it used to be true ~5 years ago
in the era of "QuakeGL", but today things are really quite stable.
The glPolygonOffset mechanism is the basis for doing multipass
rendering, and multipass is pervasive.

Are there really any platforms today (that can run FlightGear
acceptably) that don't have a solid PolygonOffset implementation?

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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