Status update on Multiplayer. We got our multiplayer-deamon up and running SunOS 4.7 and will port to current codebase to Linux (RH 7.3) and Cygwin(or VC++ 7) somewhere next week.
Next step will be defining the protocols. Basic outline for first-time handshake should be finished by wednesday. The next question will be: 1)What information do you guys *really* want updates every data-packet send every 1/x second (x=20 atm, but changable) ? It has to be enough information to predict the next position(s) but not too much because we need to stay inside a 512BYTES(or 576 including headers) packet limit. 2)What information do you guys want updated every second ? (same limit applies here, but packets would just be appendable) 3)What API do you guys like for position prediction ? We scheduled the discussion for the entire next week, after that we will make up our minds and start implementing these things in our PROTOTYPE (no FG involved yet), just data-gathering/debugging client-server communication. Leon Otte __________________________________________________ Do You Yahoo!? Sign up for SBC Yahoo! Dial - First Month Free http://sbc.yahoo.com _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel