Gouthas, Themie wrote: > I dont think the alpha sorting code was ever comitted, so currently > I dont beleive PLIB will alpha sort.
I'm not sure this is a great idea in any case. There are a *lot* of these objects, and doing an NlogN sort of them (with attendant geometry processing to get the distances, not to mention the cache effects of doing an extra sweep over all of them) every frame is likely to be awfully slow. Hacking around the issue by diddling the rendering order (and maybe double-rendering problem objects like nearby clouds) sounds like the best idea to me. We could also investigate the use of destination alpha, which is available and fast on high end hardware these days. Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel