On Thu, 18 Jul 2002 15:44:41 -0400 David Megginson <[EMAIL PROTECTED]> wrote:
>WE NEED BUILDINGS! > >Preferably we need buildings that are (a) generic and (b) big enough >to be clearly identifiable from the air, but no matter what, they must >be easy on the texture and poly budgets. Something the size of a barn >or house, say, is distinguishable in the middle of a field but not in >the middle of a town or city. We need strip malls, three-story >suburban office buildings, apartment buildings, low rises of various >types, and maybe even the occasional shopping mall or parking garage >or row houses. Mostly, we need a variety of non-descript low-rises >and stip malls. Can you explain: 1) Which tools would one make these with? 2) What format should they be saved in? 3) What guidelines should be followed regarding complexity, textures, etc.? Jon _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
