On Thu, 18 Jul 2002 15:44:41 -0400
  David Megginson <[EMAIL PROTECTED]> wrote:

>WE NEED BUILDINGS!
>
>Preferably we need buildings that are (a) generic and (b) big enough
>to be clearly identifiable from the air, but no matter what, they must
>be easy on the texture and poly budgets.  Something the size of a barn
>or house, say, is distinguishable in the middle of a field but not in
>the middle of a town or city.  We need strip malls, three-story
>suburban office buildings, apartment buildings, low rises of various
>types, and maybe even the occasional shopping mall or parking garage
>or row houses.  Mostly, we need a variety of non-descript low-rises
>and stip malls.

Can you explain:

1) Which tools would one make these with?
2) What format should they be saved in?
3) What guidelines should be followed regarding 
complexity, textures, etc.?

Jon

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to