Norman Vine writes:
> >Yes, I looked through the redbook and PolygonOffset does not look like
> >something that is saved, even if we did a glPushAttrib( ALL )
> 
> OK I wasn't sure....
> 
> Bit of a bummer in that you can't push and pop that like the rest
> of the 'states' though.
> 
> Probably not worth the effort keeping track of the 'offset' ouselves
> but we might need to someday if and/or when the scenery gets 
> more complex.
> 
> Thanks for testing this

Up until recently glPolygonOffset() was an vendor extension to the
official spec, perhaps that's why it's not included in glPush/PopAttrib()?

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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