Norman Vine writes: > >Yes, I looked through the redbook and PolygonOffset does not look like > >something that is saved, even if we did a glPushAttrib( ALL ) > > OK I wasn't sure.... > > Bit of a bummer in that you can't push and pop that like the rest > of the 'states' though. > > Probably not worth the effort keeping track of the 'offset' ouselves > but we might need to someday if and/or when the scenery gets > more complex. > > Thanks for testing this
Up until recently glPolygonOffset() was an vendor extension to the official spec, perhaps that's why it's not included in glPush/PopAttrib()? Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
