John Wojnaroski writes: > >Curtis L. Olson writes: >> > > David Megginson writes: > > > I'm wondering if we can make everything a bit simpler -- smaller > > > textures, fewer particles, etc. We'd still get 3D clouds, but they > > > wouldn't hit the GPUs as hard. > > > > I don't know a lot about the 3d clouds, but I was under the impression > > that you could define different cloud shapes and complexities. We are > > just running with the cloud layout from Mark's demo. > > > There is an editor program Mark wrote for adding and editing clouds.
source and Win32 exe @ http://rockfish.net/~nhv/fgfs/SkyEditor.tgz This is Win32 specific and there is no Makefile but it is a REAL simple application and is really is just an textmode interface to the 'portable' SkyArchive class The SkyArchive probably wants to be modified to use XML properties instead of its binary files - at first glance this seems as if it would be quite easy todo :-) > I suppose running the HUD, panel, clouds, random-objects, models, etc, etc > will slow everyone down, but lets not design for the LCD and assume > everything has to be on. Rather the user should have the option. "dumbing > down the clouds" penalizes those who chose to not enable other graphical > features in FlightGear. Let's first get it running, see if we can improve on > Mark's design, and go from there. I agree and FWIW except for the occasional sputter, similar to paging in tiles it seems to have about the same 'hit' then having either the Panel or a Plane displayed Cheers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel