I have sent a patch to David about the incorrect path but have not heard about it yet.
The proposed patch was : I noticed that textures for scenery static objects are not loaded anymore for a few weeks. Static objects have absolute path while random objects and aircraft have relative path but fgLoad3DModel unconditionally prepend fg_root to the model path. This patch test the beginning of the model path to choose if fg_root has to be prepended to the model path. D:\FlightGear\cvs\FlightGear\src\Model>cvs -z3 -q diff -u model.cxx Index: model.cxx =================================================================== RCS file: /var/cvs/FlightGear-0.7/FlightGear/src/Model/model.cxx,v retrieving revision 1.20 diff -u -r1.20 model.cxx --- model.cxx 6 Aug 2002 23:34:50 -0000 1.20 +++ model.cxx 7 Sep 2002 19:30:24 -0000 @@ -229,9 +229,15 @@ SGPropertyNode props; // Load the 3D aircraft object itself - SGPath xmlpath = globals->get_fg_root(); + SGPath xmlpath; SGPath modelpath = path; - xmlpath.append(modelpath.str()); + if ( path[ 0 ] == '/' || path[ 0 ] == '\\' || ( isalpha( path[ 0 ] ) && path[ 1 ] == ':' ) ) { + xmlpath = modelpath; + } + else { + xmlpath = globals->get_fg_root(); + xmlpath.append(modelpath.str()); + } // Check for an XML wrapper if (xmlpath.str().substr(xmlpath.str().size() - 4, 4) == ".xml") { Cheers, -Fred ----- Original Message ----- From: "Bernie Bright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, September 20, 2002 8:50 AM Subject: [Flightgear-devel] Loading static object problems. > I'm writing a plib loader for XPlane custom objects and have been testing it within FlightGear and have noticed a couple of problems. > > Firstly, if the object is not found then fgLoad3DModel() throws an uncaught exception. Adding a try/catch block to FGTileMgr::update() prevents FlightGear from exiting, see the attached diff. > > Secondly, the texture path is set twice. Once in FGTileMgr::update() and again in fgLoad3DModel(). The path set in fgLoad3DModel() is incorrect - it contains two instances of $FG_ROOT. For the moment I've commented out this call to ssgTexturePath() but I'm not entirely sure if this correct in all cases. > > Bernie > > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel